MyPublisher

Run a publishing house from 1952 to 2026 in this browser management sim.

Live demo
Top-down pixel-art office where the editor and contracted authors walk between desks

Start as a literary agent at a kitchen table and grow into a major publisher. Scout manuscripts, edit them, launch them into shifting reading trends, and hold on to your authors while rival houses try to poach them.

Editing screen splitting three stages between Craft and Hook
Each book is edited in three stages, balancing Craft against Hook.
Release report with three critic scores and a cost breakdown
Every release gets reviews, sales and a full cost breakdown.

Built with React, TypeScript and Zustand. No game engine and no backend, and the game logic is covered by 158 tests.